In Games and warm-ups

This version is based on shapes, but you can base it on anything that has multiple properties (number properties, times tables, friends of 10, measurement conversions, measurement tools, etc.)


  • Paper and pencil for drawing a shape, or,
  • Set of shape cards for students to select from, and
  • List of properties of shapes (or quick thinking to make them up).

Below are listed some properties which you can use.

WALT: Use mathematical vocabulary to describe shapes and use properties to identify shapes.
WILF: Listening and matching shape properties to the correct shape and the correct use of mathematical vocabulary to describe shapes.

Game Objective: To be last shape standing.
This game is to be played as a whole class.

  1. Each student draws a shape on a piece of paper (or chooses one from a set of shape cards).
  2. Everyone stands up. The teacher calls out properties of shapes, if you have that property on your shape you can stay standing, if you don’t you sit down. Who is the last shape standing?

If you have the property called you switch standing for sitting or sitting for standing. (If you don’t have that property you stay as you are). Winners are those who are standing (or sitting) after ten rounds.

List of Shape Properties:
Has only straight sides
Has only curved sides
Has more than four sides
Has a mixture of straight and curved sides
Is a regular shape
Is an irregular shape
Has only acute angles
Has only right angles
Has two or more different types of angles
Is a polygon
Has more than one name
Has two lines of symmetry
Has a four-point rotational symmetry
Looks the same “upside down” as it does “right way up”
Can be seen in this classroom
Has parallel lines

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