This version is based on shapes, but you can base it on anything that has multiple properties (number properties, times tables, friends of 10, measurement conversions, measurement tools, etc.)

Learning Objective:
Use mathematical vocabulary to describe shapes, and use properties to identify shapes

Intended Outcome:
Listening and matching shape properties to the correct shape, and the correct use of mathematical vocabulary to describe shapes

Materials:

• Paper and pencil for drawing a shape, or
• Set of shape cards for students to select from, and
• List of properties of shapes (or quick thinking to make them up).

Game Objective:
To be last shape standing.

Instructions:
This game is to be played as a whole class.

1. Each student draws a shape on a piece of paper (or chooses one from a set of shape cards).
2. Everyone stands up. The teacher calls out properties of shapes, if you have that property on your shape you can stay standing, if you don’t you sit down. Who is the last shape standing?

Variations:
If you have the property called you switch standing for sitting or sitting for standing. (If you don’t have that property you stay as you are). Winners are those who are standing (or sitting) after ten rounds.

Below are listed some properties which you can use:

• Has only straight sides
• Has only curved sides
• Has more than four sides
• Has a mixture of straight and curved sides
• Is a regular shape
• Is an irregular shape
• Has only acute angles
• Has only right angles
• Has two or more different types of angles
• Is a polygon
• Has more than one name
• Has two lines of symmetry
• Has a four-point rotational symmetry
• Looks the same ‘upside down’ as it does ‘right way up’
• Can be seen in this classroom
• Has parallel lines
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