Learning Objective:
Using place value to make the biggest (smallest, closest to) number
Intended Outcome:
Knowledge of place value, counting by 100s, 10s, 1s
Materials:
- Dart Board
- Counters
Game Objective:
To make the biggest number (or smallest number or a number closest to a given target)
Instructions:
- Students can play in threes (or pairs). Each group needs a dartboard and 7-10 counters
- Players take turns to gently throw their counters, one at a time, on to the dart board.
- Count up the number 100s, 10s and 1s to total your score.
- For counters that are on the line between two circles, the player can choose which score they want to use.
- Counters that do not land in the dartboard are not counted.
- Whichever player gets the highest number wins.
Variation:
- Get the smallest number
- Choose a number to get closest to (eg 350)
- Add 1000s on to the board (maybe use the area outside the circles)
- Use decimals (1, 0.1, 0.01)
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