In Games and warm-ups, Number and Algebra
Learning Objective:

Using place value to make the biggest (smallest, closest to) number

Intended Outcome:

Knowledge of place value, counting by 100s, 10s, 1s

  • Dart Board
  • Counters
Game Objective:

To make the biggest number (or smallest number or a number closest to a given target)

  • Students can play in threes (or pairs).  Each group needs a dartboard and 7-10 counters
  • Players take turns to gently throw their counters, one at a time, on to the dart board.
  • Count up the number 100s, 10s and 1s to total your score.
  • For counters that are on the line between two circles, the player can choose which score they want to use.
  • Counters that do not land in the dartboard are not counted.
  • Whichever player gets the highest number wins.
  • Get the smallest number
  • Choose a number to get closest to (eg 350)
  • Add 1000s on to the board (maybe use the area outside the circles)
  • Use decimals (1, 0.1, 0.01)
Recommended Posts
Contact Us

We're not around right now. But you can send us an email and we'll get back to you, asap.

Not readable? Change text.