In Games and warm-ups, Number and Algebra
Learning Objective:

Using place value to make the biggest (smallest, closest to) number

Intended Outcome:

Knowledge of place value, counting by 100s, 10s, 1s

  • Dart Board
  • Counters
Game Objective:

To make the biggest number (or smallest number or a number closest to a given target)

  • Students can play in threes (or pairs).  Each group needs a dartboard and 7-10 counters
  • Players take turns to gently throw their counters, one at a time, on to the dart board.
  • Count up the number 100s, 10s and 1s to total your score.
  • For counters that are on the line between two circles, the player can choose which score they want to use.
  • Counters that do not land in the dartboard are not counted.
  • Whichever player gets the highest number wins.
  • Get the smallest number
  • Choose a number to get closest to (eg 350)
  • Add 1000s on to the board (maybe use the area outside the circles)
  • Use decimals (1, 0.1, 0.01)
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